The Trinity

TypePantheon
MembersNatu, Tekk, Magi
OriginThe Cosmic Eggs
Worshipped byEcclesia Solari, Solar Scions, Dwarves of Jupiter, most of Tamasora
Holy CapitalAstraloftum
Sacred TextsSolari Sermons, the Edicts of Balance
Ultimate GoalRestoration of Paradise

The Trinity

The Trinity are the three divine forces that govern the world of Tamasora, worshipped by the Ecclesia Solari and their Solar Scions. They are not abstract concepts but active, interventionist beings who directly communicate with their champions, grant boons, issue edicts, and occasionally act through their Scions in ways that blur the line between divine guidance and manipulation.

All three emerged from the Cosmic Eggs at the beginning of the world, in the following order: Natu first, Magi second, Tekk last. Despite their kinship, the three are bound together by the same disagreements that bind any family: arguments over destiny, over evil, over the proper place of magic and machine, over a curse two of them once laid on the third.


The Three Gods

Natu, Empress of Paradise

“The mother of the Trinity. Empress of Heaven. Goddess of Nature.”

Mother of the Trinity, eldest of the Cosmic Eggs, finest swordswoman in Paradise. Natu governs life, nature, the soul’s journey, and the bonds between living things. The Great Natu Tree in Astraloftum is one of her most sacred relics, and a sliver of the goddess herself.

She is in an eternal, bittersweet dance with her lover Noctu (the Moon), permitted to meet only during Lunar Eclipses due to a curse laid by her own brothers, Magi and Tekk. The Lunar Eclipse is her most sacred day, and her most painful.

Natu holds that mortal destiny is fundamentally Deterministic: that mortals have no true control even over their own will. Her clergy embraces compassion, honors ancestors, and protects nature from corruption.

Areas of ConcernAncestors, Honor, Light, Nature, Balance, Peace, Swordplay, Order
Destiny’s LeaningDeterministic
Notable DevoteesFinley, Whimsical, Cannoch, Bartholomew, the Dragons, the Fey and Elves (through Amenó)

Tekk, the Soul-Forger

“The Soul-Forger. God-Warrior of Technology. God of the Forge, War, and Fate.”

The final deity to emerge from the Cosmic Eggs, hailed by smiths, craftsmen, artificers, alchemists, dwarves, and sentient constructs. Tekk is eclipsed in combat prowess only by Natu. He governs warfare, craftsmanship, fate, and the forging of Souls themselves. Among the Dwarves of Jupiter, he is worshipped under a different name and liturgy: God of the Earth and Underworld, who receives the Stone-Souls of fallen Dwarven Kings into his eternal forge.

Tekk’s teaching, that the world is shaped by Free Will and that those graced with Souls can forge their own destinies, is a cornerstone of Diallos and Virtus’s philosophy, and the central point on which his clergy disagrees with Natu’s.

He founded the principles behind Tekkhead Labs beneath Astraloftum’s Forgehearth District, where his blessed inventors push the boundaries of technology. He also led, in ages past, armies of sentient constructs: tools given Souls of his own design.

Areas of ConcernAlchemy, War, Technology, Time, Forge
Destiny’s LeaningFree Will
Notable DevoteesVirtus Tenebris, Diallos, Animus Tenebris

Magi, the Split-Souled

“God of Magic. Purveyor of Souls. The Mad God.”

The most enigmatic and dangerous of the Trinity. Magi is the most interventionist of the three gods, the most willing to communicate directly with mortals, and the most likely to demand from his followers acts that his siblings would refuse to even contemplate. His clergy is the smallest of the three, partly because his standards are the most extreme, and partly because most of those who try to serve him do not survive the attempt.

Split Soul. In his quest to unravel the secrets of creation and bestow Souls upon mortals, Magi’s mind fractured. One half of him seeks to enlighten and protect; the other seeks to destroy and consume. This duality was the catalyst for his descent into madness and the start of the Soul Wars. The two halves still war within him, and the war shapes every gift he gives.

Areas of ConcernMagic, Power, Knowledge, Duality
Destiny’s LeaningNeutral
Notable DevoteesCarter Moonwing (loyal, dangerously so), Silas Clemens (estranged), Jaz’Farrah

Recent Actions:

  • Demanded that Silas be killed as “penance for betrayal,” a command channeled through Carter during the Saturnus Rex battle. Carter obeyed, driving a javelin through Silas’s heart (saving him from lava, but wounding him grievously).
  • Silas, in response, removed his Ring of Magi and renounced Magi’s influence, thrusting it upon Virtus in fury.

The Nature of the Gods

The Trinity did not simply create the Mirror Realm as a reflection of the mortal world. Based on Diallos’s augury in the Atrium Profanus, it was made as a prison, possibly for Demons, or something far older. This suggests the gods have hidden motivations and histories that the Ecclesia Solari may not fully disclose.

Ancient memories revealed through Diallos’s visions show that the Titans once rose against the gods, a rebellion that resulted in Janus being punished with the Elephant Spire as eternal penance. This hints that the relationship between gods and Titans is more adversarial than the Church teaches.

The official doctrine of the Trinity is laid down in the Solari Sermons, whose central covenant is the Edicts of Balance: each god providing one Law (the First of Natu, the Second of Magi, the Third of Tekk), and a fourth Law of Convergence forbidding the elevation of any one pillar above the others. “To disrupt the triad,” the Edicts warn, “is to invite oblivion.”