Tohnkh

SpeciesForest Gnome
ClassDruid
AffiliationWeastern Pirates
RoleCaptain

Tohnkh, full name Tohnkh Rasryhhn Fhelmop Blhistin Wrewhor Scheppihn, was a young Forest Gnome Druid and the legendary captain of the Weastern Pirates. Among the Sky Pirates of the Skysea, few names carry the weight of Tohnkh’s — a captain who led a crew of former slaves to found Weastworld, sailed the winds of Aigora and beyond, and whose journeys through the Timescape have since passed into a myth that no one has yet managed to fully disprove.

Inquisitive and playful, Tohnkh inspired his friends and crew to great heights with his grounded view of the world. The wind, he was fond of saying, was always with them.


Biography

Early Life

Little is known of Tohnkh’s origins before the formation of the Weastern Pirates. What can be pieced together from the crew’s accounts is that he was young; startlingly so for someone who carried such natural authority, and had a restlessness about him that no single world could satisfy. He was drawn to the edges of things: the outer currents of the Skysea, the unmapped islands, the places where the wind shifted and something older seemed to breathe through the clouds.

How a Forest Gnome from Aigora came to captain a ship of former slaves is a story that has been told differently by every member of the crew. The details change. The shape of it doesn’t: Tohnkh had a gift for making people believe in what they could not yet see.

The Weastern Pirates and Weastworld

Tohnkh and the founding members of the crew, among them Jebbedo, and Khemmis, overtook a slave ship and made it their own, rechristening it the Wind of the Weast. Under Tohnkh’s captaincy the crew grew, took on new members at Port Tormenta, and eventually sailed to the city of Looselaw, where they overthrew Crondusa, Queen of Teeth, and founded Weastworld.

He chose Khemmis as his First Mate. It was a choice that surprised no one who had watched them together.

Beyond Aigora: The Timescape Voyages

What set Tohnkh apart from other Sky Pirates was not his skill in battle — there were fiercer fighters aboard the Wind of the Weast — but his singular obsession with what lay beyond Aigora’s skies. The Timescape, the vast web of worlds stretched between the planes, was not a destination that most sailors of Aigora entertained. Tohnkh entertained little else.


Tamasora

Of all the worlds Tohnkh is said to have visited, Tamasora is the one most shrouded in silence. No crew member has offered a clear account of when or why the Wind of the Weast first broke through into the Skysea of that world, and Tohnkh himself spoke of it rarely, and only in terms that left more questions than they answered.

What little reaches the ears of those who seek it is the kind of story that passes between old Sky Pirates over drinks in low-lit taverns: that Tohnkh walked the floating islands of Tamasora at least once, that he was seen, and that something there knew what he was before he had the chance to say a word.

Some say that Natu - Empress of Paradise, guardian of nature and balance - and Tohnkh came to share a brief but genuine mutual respect. The meeting of two things that understood, each in their own way, the weight of protecting living things. Whether it was a formal audience, a chance encounter on a drifting island, or simply two presences acknowledging each other across an impossible distance, no one who tells the story agrees on the shape of it.

What is agreed upon is that Tohnkh left Tamasora intact. And that the name Scheppihn (the last of his many names) did not leave with him entirely. Amadi Scheppihn, the Half-Elf auction master of the Scheppihn Auction House deep in Janus City on Saturn, shares the name. Whether by blood, by inheritance, or by something stranger, no one has thought to ask her directly. Or if they have, she has not answered.


Personality

Inquisitive and playful are the words most commonly attached to Tohnkh, and they are accurate as far as they go. He was the kind of captain who asked questions before he gave orders, who listened to a plan and then asked what happened when it went wrong, and who seemed genuinely delighted by both the answer and the going wrong.


Legacy

The stories of the Weastern Pirates have been relegated to myth and legend, spoken by Sky Pirates across the Skysea in the same breath as sea monsters and phantom islands. Tohnkh’s name sits at the center of most of them.

Whether he is gone or simply elsewhere, the Timescape being what it is, remains an open question. The Scheppihn Auction House still stands on Saturn. The Wind of the Weast has not been seen in Aigora waters in a very long time. Somewhere between those two facts lives the truth of what became of him — patient, unhurried, waiting for the right wind.