*Roaming Spider Merchant of the Skysea

Encountered by the rookies in Spider City during the Battle of Spider Isle. Tipped them off that Animus had gone into the Palace to face the Spider Queen. Later advised them on bringing flower offerings for the new queens.

On Jupiter (Grand Aletop)

Jingma has surfaced again at the Grand Aletop in Hipolum-Dhrum, following the smuggler-roads down into the Undershell. She remembers the Soul Shepherds, and Whimsy’s Spider Badges in particular. Her new stock is grimly well-timed for a party about to descend into a burning factory full of giants.

New Wares

  • Cindersilk Shawl. Spidersilk cured in fire-country dye. Advantage on saves against the Old Palace’s High Heat, and once per day, resistance to fire damage until the end of your next turn.
  • Gossamer Line (50 ft). A spool of living spidersilk that climbs or anchors on command: a self-belaying rope for the giant-scale winches and shafts.
  • Clingsmoke Vials (x3). Throwable cocoons of grey web-smoke that burst into a 10-foot cloud of obscuring strands (heavily obscured, difficult terrain). Good for an exit.
  • Whisperstep Wraps. Muffling silk foot-wraps: advantage on Stealth checks made to move quietly.
  • Morphic Veil. A gauzy half-mask of shifting silk that helps a disguise hold under scrutiny (advantage to maintain a Disguise Self / Seeming / shapeshift when someone looks too closely). A quiet gift for a certain “dwarf” who keeps slipping out of his shape, or for Milo and Whimsy.