Due to the rapid wind currents, Tradesmen, Cargo Airships and Imperial High-Risk Prisoner Transporters use this Air Zones to get from A to B much faster. Quicker travel, however, is accompanied by a higher degree of danger.

  • Wind Direction Check: You can only roll a 1 or 2 on Wind Direction Checks when entering this zone. Also, the Speed Point increase or decrease is 2, not 1.

Drifting Islands.

Inhabitants. Pirates who brave the Tradewind Zone are typically well-prepared and skilled. They use the fast winds to their advantage, launching swift raids on cargo airships. Due to the winds’ unpredictability, pirates sometimes set up traps on isolated islands or in air drifts, hoping to catch cargo ships off guard. However, storms in this zone make piracy risky, as winds can destroy unsteady vessels.